Anti-aliasing and blend problems led to bad quality renders.The previous mask system was very limited: Good masking is a must for any 2D software, Blender definitely needed to improve in this area. Casting shadows is not yet supported, but it is planned. Responding to light color changes, opening a whole new world of possibilities for mixing 2D with 3D. Thanks to the refactor, Grease Pencil objects are now lit by regular light objects. It worked, but it wasn’t a really good solution. Previously, a way to simulate lighting was to use an Effect modifier type Light. 1.3 Lighting Light your scene in a whole new way. Not only this means Grease Pencil objects will blend with the scene in a more natural way, but also Effect modifiers, blend modes and lighting accuracy also greatly benefit from this change. Grease Pencil now follows Blender’s color management and all the code has been updated to work in Scene Referred Linear color space. Some scenes play up to 100% faster, so more complex scenes can be built. Artifacts combining 3D objects with Strokes.Īll drawing shaders have been rewritten from scratch, as a result the image quality and performance has been greatly improved.It’s impossible to list all the improvements, here are some of issues that have been solved: The previous draw-engine simply wasn’t designed to handle a 2D object type like Grease Pencil. This doesn’t refer to the drawing experience per-se, think of it as a render engine that takes care of displaying objects and overlays in the Viewport (and render output). The most visible part of the refactor of Grease Pencil is the draw-engine. The list of improvements is huge, here is an attempt to list them all. For great achievements you need great people, and luckily Clément Foucault (creator of EEVEE) got on board! The work Clément did really pushed Grease Pencil to the next level. ![]() It was clear that refactoring Blender’s draw-engine would be a huge task. A decision was taken to refactor the code to have solid foundations that would allow future growing. Some of the issues were the result of developing new features on top of the old 2.7x (and 2.6!) code, while others were related to how the draw-engine was designed time ago. Over the years since the greasepencil-object branch was created, a number of issues started to arise. With the release of Blender 2.80, Grease Pencil is no longer a simple annotation tool, but a first-class citizen in Blender.
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